Tuesday, 16 October 2018

Wurmsyn - Retro Fantasy RTS

Wurmsyn is fast-paced, tiny and has HUGE RPG-like scenarios. I don't quite understand how this game's pace is playable without exploiting things like turrets and how to play on a 1080p screen without touching it with your nose but I am impressed nonetheless.


I'd love some beginner entry levels but perhaps I'm just not the target audience.

Wurmsyn is available on Steam and uses the Workshop with 7 entries so far:


Alternatively, you can download the game from https://github.com/Andrettin/Wyrmsun/releases - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)).

Or build it yourself.

One annoying thing about the engine is that it loads levels very slowly. I think this is because images are loaded separately rather than packages being used. Oh well.

The project has a subforum on FreeGameDev: https://forum.freegamedev.net/viewforum.php?f=93

They also have a Discord: https://discordapp.com/invite/ScMqyVB
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Tuesday, 9 October 2018

Godot Engine 3.1 Looks Amazing

Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal.


The demo is available at GitHub, requires using an unstable build (unless you're building yourself) and the use of `git lfs clone https://github.com/godotengine/tps-demo.git`.

Thanks to its Patreon project, Godot Engine makes about $8000 per month (nearly $96,000 per year - of course there are Patreon fees but there might be nonpublic donations/support as well), which allows it to be much more than a passion project. Godot is being legally represented by Software Freedom Conservancy (I recommend this fantastic podcast about it).







One thing that bugs me about Godot right now is their download page:

Specifically this:
Put yourself into the shoes of somebody new to Godot. They want to download the engine of course. Let's assume they know the difference between 32 and 64 bit but how are they supposed to make a fast decision whether to get the "Downloads" version or the "Mono Version (C# Support)"? For the longest time I thought the C# support does not support GodotScript.

If C# is stable, why not include it by default?

If C# is unstable, why present it as an equal to the stable version?

Anyways, let's look forward to a stable 3.1 and much useful documentation. Documentation for modern game engines by the way means free-to-use sample projects with code you can understand.

There actually is one functional FPS tutorial with no sound at all and unpleasant controls but technically it seems fine:


It is part of the official documentation.

By the way, I'm collecting open source game(dev) Discord servers on the following server: https://discord.gg/usAHQdz . 14 so far. Let us know if you know of any missed ones!

Thursday, 4 October 2018

Sintel The Game has 3 playable Levels (Alpha 2)

Sintel The Game Alpha 0.2 was released years ago but you might have missed it, just as have I.



The three levels have the following features:

1. Snow landscape, puzzles, no fights, no ending (I think)
2. Desert landscape, no puzzles, 2 enemy types to fight, no ending (I think)
3. Village/port environment, one puzzle with one variation, 1 enemy type to fight (maybe more), has an ending, possibly has multiple endings (not tested).


As a game alpha, it is OK.

As a alpha game made in Blender Game Engine (BGE), it is actually impressive: controls and window behavior feel OK, compared to smaller games I sometimes run into, which often seem to have resolution, mouse control/sensitivity or window manager related issues.

And it looks nice.

Download the Alpha (1GB) from https://github.com/jonburesh/sintelgame/releases